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Game of Choice, Not Chance

Origin language: English
Cover image
Target population
N/A
BeneficiariesN/A
EvidenceN/A
Start date2018/09
End date2023/10
StageN/A
Country
India
Coverage
Regional
Nb of implementation sites
N/A
Lead organization
Implementation partners

Health Focus Area
Sexual and Reproductive Health
Injuries
Maternal and child health
Others
Health promotion
Services
Others
Predictive health and early diagnosis
Public health and disease surveillance
Enabling technologies
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Tools
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Funding sources
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Business model
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Funders
Summary
The digital health intervention, spearheaded by Howard Delafield International in collaboration with partners such as Girl Effect, Cycle Technologies, and Nam ER Technologies, employs a hybrid strategy that includes an interactive video game, reproductive health education, data analytics, and a web portal for family planning services. Aimed at girls aged 15-19 in India, the game allows players to navigate reproductive health decisions using relatable avatars, providing a safe space to experience the consequences of their choices. This initiative focuses on enhancing fertility awareness, improving attitudes and self-efficacy, and offering decision-making support regarding sexual health and contraceptive negotiation. Ultimately, it aims to connect players to vital health services and products, addressing key health areas, including Sexual and Reproductive Health, Maternal and Child Health, and Health Promotion.
Keywords
DHA
Publications
Insights - Lessons learnt
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Recommendations
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Recommendations
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iDHA (Project ID)
rhrx71
Project links
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Origin of information
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Data source link
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Added to the platform on
2024-11-11
Project editors
Last update by
Mirana Michelle on 2024-11-11
Number of views
17
WHO classifications
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